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AI Insights · Timothy · October 2021

Top 5 Superhero Games Performance in South America Q3 2021

Analyzing the performance of the top 5 superhero games on a unified platform in South America for Q3 2021, based on data from Sensor Tower.

Top 5 Superhero Games Performance in South America Q3 2021

Throughout the third quarter of 2021, the top 5 superhero games in South America showcased diverse trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance.

Marvel Contest of Champions saw a varied performance in weekly revenue, starting at around $166K at the end of June and experiencing a dip to approximately $53K by late September. The game's weekly downloads fluctuated, peaking at 43K in the week of August 23, while weekly active users started at 201K and gradually declined to 144K by the end of the quarter.

MARVEL Future Fight experienced a steady revenue flow, with earnings ranging from $13K to $31K throughout the quarter. The game’s downloads peaked impressively at 54K in early September, but then dropped to 11K by the end of the month. Active users also showed a notable peak of 399K in early September before declining to 249K by the end of the quarter.

MARVEL Strike Force: Squad RPG maintained a consistent weekly revenue, averaging around $15K to $22K. Downloads for the game were more sporadic, peaking at 27K in mid-July and then dropping to 8K by the end of September. The active user base saw a significant increase from 47K at the end of June to a peak of 63K in early July, before stabilizing around 41K towards the end of the quarter.

MHA: The Strongest Hero had a dynamic quarter with weekly revenue peaking at $36K at the end of June and declining to around $5K by late September. Downloads were highest at 24K in late June, gradually decreasing to 11K by the end of the quarter. The active user count started at 68K, showing a steady decline to 45K by the end of September.

DRAGON BALL Z DOKKAN BATTLE demonstrated robust performance with weekly downloads peaking at 126K in late July. Revenue showed some volatility, peaking at $28K in mid-July before dropping to $4K by the end of September. The game maintained a high level of active users, starting at 113K and peaking at 182K in early August, and maintaining around 175K towards the end of the quarter.

These trends highlight the dynamic nature of the mobile gaming market in South America. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021